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Things That Float by Gregory Witt

PF/PCA Announces September Exhibit:
Things That Float by Gregory Witt

(Pittsburgh, PA ) - Pittsburgh Filmmakers/Pittsburgh Center for the Arts (PF/PCA) announces Things That Float by Gregory Witt, 2010 Emerging Artist of the Year.

It will be on view from November 19, 2010 through January 23, 2011.

An opening reception will be held on Friday, September 10 from 5:30 to 8:00pm. It is open to the public; a $5 donation is requested; free to members.

About Gregory Witt:
A recent graduate of the MFA program at Carnegie Mellon University, I've been living and making art in Pittsburgh since 2006. With my recent sculptures, I've been building familiar, if unlikely, versions of mostly normal stuff. Employing processes and materials from carpentry, robotics and video, I'll make objects that function as closed spaces or systems within which build instances of everyday things can operate for themselves.

Shhh Artist Statement:
I feel like I understand enough about the things around me to build them. So I have been. It's nice to see how an object designed and engineered from an understanding of itself can relate to other examples of its type.

If I make a cloud or an elevator, I try to see the project as only a new instantiation of its class, as just another example of a certain type of thing, just another cloud or another elevator. There are definitely no metaphors- I just want to build a new instance of something, a new tornado or refrigerator or subatomic particle or whatever.


Of course, even when I'm building an example of a familiar manufactured good, the finished object often differs considerably from other objects of its type. This is often not entirely my fault. While all elevators need to be built to suit a specific application, the design goals and limitations for my elevator were necessarily atypical. Things I build need to be reasonably portable, made from inexpensive materials, and must never carry passengers or other cargo external to the projects themselves.

This lack of cargo is important. Even in cases where an object belongs to a class whose members generally have a functional relationship to a passenger or other user, I'm more interested in seeing what these objects are when left to themselves. As a project must be based on my own understanding of a given type of object, it necessarily already has a relationship to a subject, and that's probably enough- any interaction with a viewer would likely only serve to further divorce the object from its type. So, while my projects often involve electromechanical systems, video, and sound recordings, these systems are designed as part of the object itself rather than to provide some interface for an audience.

Usually filled with motors, circuit boards, and televisions, the objects are busy operating, performing whatever tasks are essential to their types. The projects are left to themselves but always moving, just floating, repeating movements only to keep an identity.