We have become accustomed to the
consistency and predictability of traditional architectural space. In gooey architecture
however, this expectation is never completely fulfilled. There is no fixed point
of reference from which we can determine our own locations, rational paths of
movement, or clearly defined spatial boundaries. Instead, the environment is an
evolving dynamic mediated by chance operations of various computer controlled
As individuals or groups of people explore the installation, responses to movements
will have entirely different and completely unexpected results since computer
mediation creates a rich and continuously unfolding environment. Users of the
installation are continuously aware of how other participants are moving and behaving
since specific responses to specific movements are only sometimes evident. Individuals
may attempt to "find" themselves in the space, looking for one to one correspondences
between a particular movement and a specific response, but such specific cause
and effect will be elusive since the central processor will respond simultaneously
to data provided by multiple sources.
A particular challenge to users will be to trace their own presence in relation
to the group as it is manifested in the variety of programmed outputs. The sum
is a collective expression and gooey architecture consciously explores the complicated
fabric created by groups moving in space. While experiencing the environment,
an individual's actions, although clearly potent, may not have linear causality.
Deformation of a wall will primarily be the result of joint action of the participants.
The form for the installation currently is most nearly described as an electronic
labyrinth. Numerous mechanized panels move in configurations based upon specific
locations of people moving in the space. Panels will sometimes be doors, sometimes
walls, as circulation through the space can be inhibited or rerouted through different
passages based upon random data collected by the motion sensors. The scale of
the space is geared to the human body; it is tight going and participants will
be very much confronted with the physicality of the panels.